The first devlog is already here. The demo is available, hopefully without critical bugs and contains the entire first level. About 20-40 minutes of gameplay depending on which places you want to visit. The game takes place on a colonial base, which finds itself in confrontation with local life forms. This is a sequel to […]
The second episode of the series is in active development and a playable demo version is already here
Level Dismal Exhibition has been changed to be more beginner-friendly Jump height slightly increased, fall damage significantly reduced Some physics fixes Fixed a crash when trying to change weapons
Weapon reload animation will resume automatically if interrupted The satellite will be more accurate when shooting small mines The platforming has been optimized in many places and is more merciful Damage of enemies decreased by 10% in the mine, orchard and air hub Enemy health reduced by 30% in extraterrestrial contaminant Flying drones in the […]
Many visual improvements Fixed UI elements getting focus erroneously, resulting in unwanted clicks Fixed excessive damage in dismal exhibition
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Minor handgun and rifle tweaks. Most platforms no longer block shots. Robot spawn doors do not block shots if the enemy is “on top” of the door. Minor visual improvements.
• Fixed crash while reloading ammo• Fixed some jerky animations• Faster reload animation• Fixed reload sound out of sync with animation
While holding the shot button, the direction of the character is locked. Radius of the cartridges has been increased, which makes it easier to shoot at flying targets. The character returns to its original state automatically when you release [raise weapon] button/axis. The elevators are a little faster now. Jumping algorithm slightly tweaked
Hi, here’s the first update. Fixed a bug where a character would get stuck inside Harmony forever. When traveling on Harmony, it was not possible to display the menu. Some sprites were displayed distorted. Slightly reduced transition time between areas. Have a nice trip