Added more checkpoints. Many jerky animations are now smoother. Jump height adjusted. Some enemies are now significantly slower. Satellite drone shoots faster and can use special attacks under certain conditions. Added the ability to remap gamepad controls. Many optimizations, fixes and visual improvements
You can play it right now! Please leave feedback and wishlist the game.
The first devlog is already here. The demo is available, hopefully without critical bugs and contains the entire first level. About 20-40 minutes of gameplay depending on which places you want to visit. The game takes place on a colonial base, which finds itself in confrontation with local life forms. This is a sequel to […]
The second episode of the series is in active development and a playable demo version is already here
Level Dismal Exhibition has been changed to be more beginner-friendly Jump height slightly increased, fall damage significantly reduced Some physics fixes Fixed a crash when trying to change weapons
While holding the shot button, the direction of the character is locked. Radius of the cartridges has been increased, which makes it easier to shoot at flying targets. The character returns to its original state automatically when you release [raise weapon] button/axis. The elevators are a little faster now. Jumping algorithm slightly tweaked
Hi, here’s the first update. Fixed a bug where a character would get stuck inside Harmony forever. When traveling on Harmony, it was not possible to display the menu. Some sprites were displayed distorted. Slightly reduced transition time between areas. Have a nice trip
Smelted Kin has been released today. Our app is now available on Google Play