Weapon reload animation will resume automatically if interrupted The satellite will be more accurate when shooting small mines The platforming has been optimized in many places and is more merciful Damage of enemies decreased by 10% in the mine, orchard and air hub Enemy health reduced by 30% in extraterrestrial contaminant Flying drones in the […]
Many visual improvements Fixed UI elements getting focus erroneously, resulting in unwanted clicks Fixed excessive damage in dismal exhibition
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Minor handgun and rifle tweaks. Most platforms no longer block shots. Robot spawn doors do not block shots if the enemy is “on top” of the door. Minor visual improvements.
• Fixed crash while reloading ammo• Fixed some jerky animations• Faster reload animation• Fixed reload sound out of sync with animation
This is our first episode of the planned trilogy about robots, humans, non-humans and the aftermath of planetary colonization.
Smelted Kin will be available on Steam starting Friday, August 7. Adding to the wishlist or retweet would be very helpful, thanks. This is our first episode of the planned trilogy about robots, humans, non-humans and the aftermath of planetary colonization.
Smelted Kin is now on itch.io, including a demo version for Windows https://microbat.itch.io/smelted-kin Smelted Kin by Microbat Studio